Dropping and distribution
During the battles of Diablo 2 , it will have a lot of items fall, particularly white/grey. The player can only rely on color selective pickup of high quality in various articles or useful article. Blizzard tried to make some changes in the Diablo 3 which helps the player easier positioning of the items they need.
Once they have been such design considerations is that to more advanced articles in the fall when a louder or more distinctive sound, this is Blizzard wants to highlight the portion of the video, but we still not seeing the design of specific performances as at Beta Patch13.
Distribution mechanism of items picked up important changes have taken place. In the Diablo 2 multiplayer, decided the player picks up after the fall tends to be "Hand speed" and "Internet speed", this contingent of family and friends without too much problem, but when in the open team that often caused to some of the players regret. This is partly to make players more willing to choose single game for MF. Blizzard obviously does not intent to see this happening and continue in the Diablo 3.
When after the death of a monster in Diablo 3, each player involved in the fighting to see the items drop is different (or independent). For example, player A is a sword, while player B has seen a shoulder. Players only within a certain range, the one you can get your own copy of the fall, whether or not they actually participated in combat. This design intent and the benefits are clear, as a MF, 4 person team up to 4 different drops, and many people can greatly improve the efficiency of the game. (Earliest contribution before or who have had according to rumors of a decided to drop, but the idea was rejected). In a multiplayer game, players do not have to worry about article was quickly picked up by other players and found nothing. Each picks up after the corresponding articles, also can talk again (throw it to the ground or direct transactions).
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