Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Wednesday, April 10, 2013

Diablo 3 Barbarian Guide


"Diablo 3" Barbarian details


I have traveled to different places, experiencing a different nation, civilization, and flora and fauna, and feel the real shock was the first time when the ancient fortress city walls standing Bastion's Keep. I wanted to visit the sacred the Arreat mountains legendary powerful and cruel hands holding weapons anger fighting barbarians.

But now, I see that it is destroyed by some powerful force apart the hills. I have to admit, I simply can not understand all see immediate; however, these are my own eyes can see, there is no doubt.

Exactly what happened here? Before those solemn soldiers go?

Although they had been misinterpreted as bloodthirsty invaders, but now a long and noble history has been re-correct recognition. Here is now the most tragic tragedy, that we are very familiar with, has a noble savages "alert" the traditional concept of culture all but disappeared. The barbarians consider it their sworn duties to protect Mount Arreat and the mysterious object. They think that if they can not fulfill this duty, or burial on in the Mount Arreat the ramp, they will be denied a true warrior's death, and their souls will be the world forever anywhere drifting not respected.

If there are any barbarians alive, they certainly have fallen into despair. Maybe they are legendary with barbarians physical and brutal huge monster, blind impulse, and the savage beast. The bursting of the homeland and faith is not destroy this great nation?

Description:

The barbarians are strength-based melee character can use two one-handed weapons, such as hands and arms or a single weapon shield Compose. Support the use of many of the skills need to rely on the anger ball (Fury Orb), anger ball design new Diablo 3 Barbarian total of three the anger ball, a total of 150 anger, each enough 50 anger will get an anger ball, when the role out of combat, the anger will slowly decrease until the return to 0. Role skills level so consumed 1-3 ball of anger.

      The anger ball: Barbarian Diablo 3 in a similar occupation of the warrior class, his skill tree and Diablo 2, divided into three series: the mad combat system, Destruction, battle lines, each department has its own unique skills, skills obviously by the soldiers in the "World of Warcraft", introduced the same system of anger, skills retained many Diablo 2 the barbarians classic skills.

Friday, January 27, 2012

Space Mission Guide SWTOR Power Leveling and Credits

BASIC CONTROLS:
Movement: There are two ways to move around the screen. I would highly recommend the the one using the mouse for the newbie.The first and most common method is by moving the mouse pointer - the ship follows where the pointer goes. The ship 'glides' in the direction of the mouse point, so you have to be careful about your movement when around collision obstacles. The other method (thanks Kookyabird) is using the [W][A][S][D] keys. [W] is up, [A] is left, [S] is down, and [D] is right. Combined with the standard movement your ship can do some nice asteroid dodging SWTOR Power Leveling .


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Blasters: Just left click and hold to fire your blasters. The speed of your blaster fire is dependent mostly upon your ship's Beam Generator while the damage of the blasters is affected by the Beam Charger.

Missiles: Right click to fire of your missiles. You have can 4 loaded at a time and the number next to the loaded missiles is how many more you still have left in the bay, which means you have that number plus the number of currently loaded missiles SWTOR Credits . You can increase the number of missiles your ship can hold by using a Missile Magazine. One of the nice thing about missiles is that they do lots of damage and they don't take away from the recharging of your shields. When firing with missiles, if you hold down the right mouse button you can mouse over 4 targets and when you release the button you will simultaneously fire all 4 missiles (Thanks RobDingo).

Barrel Roll: This simple maneuver is done by hitting the [SPACE] bar. Keep in mind it can only be used so fast and is most effective when you also move your mouse to a different part of the screen. Doing this can help reduce the damage you take. Items such as an Energy Shield and a Shield Regenerator can help reduce the damage you take as well, while Ship Armor increases the total HP of your ship Star Wars Credits . If these items aren't very high you'll need to use tricky flying and barrel rolls to limit the damage you do take on those harder missions.

As you level new space missions will become available to you. Most of the missions seemed to be unlocked every 5 levels. You'll receive a quest for each space mission the first time you do them and then they'll be lumped into dailies afterwards.

Just go to the bridge of your ship and grab those quests to earn some extra exp and credits. I recommend letting people know you're about to do them if you're engaging in conversation because you lose the chat window while in space (nobody can hear you scream) and it's easy for messages to get buried in exp spam if you use the general settings for your chat tab swtor power leveling.

On the space station you can find a vendor that will sell Once you start getting

Tips:
Upgrade your ship. If you try to do these missions without any upgrades you're going to have a rough time. Grade 1 (hence why I call the missions grade 1) upgrades are recommended and can be purchased from the Starship Upgrade NPC on almost every planet. Alternatively you can get superior (prototype or artifact) ship parts crafted swtor credits by a Cybertech - I highly recommend using these over the vendor items.
There is also an additional Starship Upgrade vendor on the main stations that sell gear for Fleet Commendations. Some interesting items available (some at the higher end of the levels) are the:

    EMP Generator (which does damage to allies and enemies alike)

    Power Conversion Module (allows you to enhance either your blasters or your shields at the cost of the other) This will create two new skills on your hotbar while in space (activated by using [NUMPAD 1][NUMPAD 2] to toggle the effect on or off star wars credits .

    Proton Torpedoes. These missiles are a little bit of a pain to use at first. They can only be fired on certain targets (which you'll know because the targeting reticule change) and you have to hold the mouse button down until they lock on. The other painful part about these is that if you have any Proton Torpedoes you will be unable to use regular missiles on targets that you can launch torpedoes at. While they can make life easy by killing the target (like the command bridge) in 1 shot, they're not worth the pain you'll have to endure against the rest of your targets.

    EWP (Unable to be attacked - think invincible - for 10 seconds swtor power leveling )


Don't lead the target. This isn't like most space games where you have to predict the trajectory of your foe. Just hover the cursor over the target and fire a few shots and then move on. I like to RP that the ship's computer does the calculations for the lasers to hit their intended targets.

Stop firing. If you're taking damage to your shield, the only way to let them regen is to stop firing your blasters. That means take caution with your targets and take them down quickly OR you can use missiles. If you know you've got a few to swtor credits spare and need the extra protection, take down a few fliers with a missile.

Barrel Roll. Ships flying at you shoot at you and do decent damage. While it's ideal to take them out before they can get shots off at you (like when ships are flying away; kill them before they turn around and dive bomb you) it's not always possible. Hitting the [SPACE] bar will let you do a barrel roll which helps with dodging those blasters; just be careful where you roll. Some missions have collision areas (Archenar Interception) and the roll can smack your ship into an asteroid. Also; don't do your barrel rolls after you've been hit (like I did a few times in the videos star wars credits )

Whirlwind. Yea it's a silly name but it's better than calling it the toilet... maybe whirlpool could work. There are a couple of times when you're taking a large amount of fire from foes in front of you (Archenar right after the capital ship and Pakuuni when you're chasing bombers. This trick allows you do dodge a lot of blaster fire by outmaneuvering your foes. Using [W][A][S][D] make a circle around the screen in a counterclockwise direction (clockwise if you're in the southern hemisphere) until you're safe. While you can still attack your foes this is even more effective if your cursor goes to the respective directions as well.

Hidden Objectives. There are a couple of swtor power leveling objectives that reward decent exp that aren't displayed in the mission tracker. In the Balosar Outpost you can destroy the com relay under the station and you can destroy the bridge of the massive capital ship in the Makem Te Assault mission. Be careful when going after these because you might spend too much time, and too many missiles, trying to take them down.

Wednesday, January 11, 2012

SWTOR Flashpoints Guide

To ge the most rewarding Gear and items,you should team up with your ally to raid the Flashpoints.This is the most dangerous missions in the galaxy while the rewards here are some of the most powerful you'll find swtor power leveling.
First up,There are currently a couple known flashpoints. For the Galactic Republic, very early in the game, you will come across ‘The Esseles’ flashpoint. Midway through, there’s the Taral V. For the Sith Empire, there’s first ‘The Black Talon’ early on and then ‘Boarding Party’ half way through. Directive 7 is an end-game flashpoint that will be available to both SWTOR allegiance.Can you find cheaper price than this swtor credits 100k=$ 6.99 at www.swtorcreditus.com . This is the lowest one i can find.

The Esseles is a republic-only flashpoint swtor that is available very early in the game. Story-wise, it’s majorly about defending securing a republic ship from the imperial agents.

Taral V is a 4-man flashpoint that is available to gamers after they reach level 32. So far, the estimate given is roundabout 90 minute to complete swtor power leveling.

The Black Talon is an empire-only flashpoint. Aim of the this SWTOR flashpoint is basically to take over an uncooperative imperial transport ship in order to intersect a republic ship.

Keep in mind that a lot of the boss encountes, if not all, have an enrage timer where the boss goes into mode that deals a lot of damage and can one shot the group. Good DPS is essential for some of the fights here. I will point out any fights with unforgiving enrage timer swtor power leveling.

Boarding Party is another empire-only flashpoint that is available mid-game. The aim is to track down a run-away from the imperial prison in order to prevent an attack on the Sith Empire.this is the guide for Boarding Party, also known as Dorin's Sky. This is a flashpoint designed for level 33+ but the final boss is quite difficult for healers to heal through so a higher level healer is definitely recommended swtor credits.
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The first encounter Light side 1st boss – Sergeant Boran

Directive 7 is the only currently known flashpoint that is available to both allegiance at end-game. The main objective is to fight against droids together (the forces of the Galactic Republic and Sith Empire) in order to defend themselves from a massive rebellion swtor power leveling. This one would be a very interesting flashpoint.

this flashpoint guide is for hardmode (HM) Black Talon. I did not write a guide for the normal mode Black Talon as it was relatively easy and a lot of the mechanics can be ignored. At level 50, you get to revisit this flashpoint in hardmode,swtor credits where a lot of the mechanics are more apparent and less forgiving.


This is the fight encounter you get if you choose the light side during the cutscene conversation. It is a party of 4, Sergeant Boran being the main boss in this group. Kill the healer (Doc Simon) first, interrupt his heals (Medscan – 3 second cast time). Kill the other 2 adds and then focus on Sergeant Boran last. Adds can be kited by the DPS if the tank cannot keep all of them to him/herself. Tanks may need to manually aggro all of the adds swtor power leveling.
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No real special mechanics on this fight otherwise. Crowd Control (CC) abilites do not work swtor credits here as all of the adds here have boss immunity.

This is not a boss fight but the first instance where you start combat in Black Talon (right after a cutscene) can be a pretty rough fight for healers. Those guys hit pretty hard but kill the 3 adds first and then the main guy. Tanks should try to taunt and grab all the adds if possible unless he/she is undergeared swtor power leveling.