Showing posts with label companion. Show all posts
Showing posts with label companion. Show all posts

Wednesday, January 4, 2012

Ways to power Leveling your character fast in the star wars the old republic(swtor)?

It seems like that the SWTOR can not escape the destiny of comparison between itself and the WOW.But i want to tell you that,the Star Wars the Old Republic is a story driven and  the voice of the character is handsome.Ok,let's come down to the business as how to level up your character safe and fast?
First,you should try the space missions.When you run with the daily quests,the space missions give huge amounts of experience in a little bit of time.
Second,the winning of the Warzone matches will do the same.And they also come with daily quests you can find on the PVP quest terminal on your faction's fleet.
Third,you can hire some professionals to do it for you.But of course you need to spend money for it.And if it is not the right one,your account would be stolen.i Would recommend one for you the www.swtorcreditus.com .
Keep one thing in mind that do a lot of side quests,since you won't regret it when you don't get brick walled in your class story line.
If you find out the main attributes of your character,you would find it much easier,too.
Every class and companion has seven main attributes(Strength, Presence, Aim, Cunning, Endurance, Willpower, Expertise).Only one is the most key and primary one.There are four someone say five primary attributes in Star Wars The Old Republic,they are Aim, Cunning, Strength, and Willpower.Only one of these four is the primary attribute or stat for a particular class or companion. Everyone's secondary stat is Endurance.
The contribute of the classes are as follows,EMPIRE
Bounty Hunter (Mercenary/Powertech): Aim
Imperial Agent (Operative/Sniper): Cunning
Sith Inquisitor (Assassin/Sorcerer): Willpower
Sith Warrior (Juggernaut/Marauder): Strength
Star Wars Gold
REPUBLIC
Jedi Consular (Sage/Shadow): Willpower
Jedi Knight (Guardian/Sentinel): Strength
Smuggler (Gunslinger/Scoundrel): Cunning
Trooper (Commando/Vanguard): Aim
Once you have find out the attributes of your character,it would save you a lot of time and energy to power your character and companion.You need not spend many swtor credits on the cunning for your Sith Inquisitor.As it would totally not necessary for you.Of course,if you do not know the attributes of your character,it would be very dangerous,as your character and companion can be week and incompetant.
Pay attention to the fact that the attributes of your class and your companion may differ.You can check the attributes of it by You can find the primary attribute or stat of your character and your companions by opening the Codex (under the sections Game Rules and Persons of Note) and reviewing the information there. To open the Codex, press L and then click on the Codex tab at the bottom.
The following is a list of the primary attributes of each player [url=http://www.buyswtorcredit.net/]Star Wars Gold[/url]character class. The primary stats of your companions can be found in the Codex as noted above.Do you know the achievements the SWTOR has achieved?
    Over 60 million in-game hours – roughly equivalent to watching all six Star Wars movies over 4 million times
    Over 850,000 Sith Warriors and over 810,000 Jedi Knights created
    Over 260 million quests completed
       Over 44 million PvP battles
    Over 9 million space combat missions completed
    Over 3 billion NPCs killed

Sunday, December 4, 2011

The importance of companions for the SWTOR

Even heroes need friends. Whatever epic journeys they may undertake, heroes always find they need allies to join in their adventures and help achieve their goals. This is why companions have been a traditional part of Star Wars since the very beginning and why they've been an important element in all the BioWare RPGs. Unsurprisingly, Companion Characters also play a critical role in Star Wars: The Old Republic.
They are just more than the pets.They can be leveled up and have more efficiency.They can be more powerful if he shows enough affection for you.When they get hurts,you do care.It would be really hard to do everything yourself in the limitless universe.The tasks can be distributed to the companions,even you are not in the starships.They can gather the information you need,do the basic tasks and so on.
What's more importantly,you should learn to use the companion to distract the attack.Let the companion charge and get the focus of the attack,you can attack at a range if you are the class who are specialize in the long distance attack.
You have the right to make your companions unique.The tire and skin color and face features all can be changed as you like.The companions have emotions.You should learn to buy gifts to gain the affection toward you.They have dark secrets,too.If the relationship between you and your companions not addressed well,it can be a disaster.They can betray you.So you should learn to love your companions like friends.
We would like to give a few general impressions to some companions.
Vette,the slave born and survive the difficult times.She is a naught girl and good at broke in the forbidden places.
T7-01 is a data slicing expert droid.It is always ready to take the risk to protect their allies.
Bowdaar would be a perfect companion to fight.He is regarded as the unbeatable and can even math the Jedi.Born as a slave but has the strong willing to survive.
Kaliyo Djannis is a dangerous companion.You can never be more cautious despite her great skills in battle.
Tanno Vik,a talented,unstoppable destroyer.When you make him your companion,you should bear one thing in mind that he is not disciplined.
Mako,the born cyber experts.When you wield the crew skills,she is the perfect person for the cyber related.
Khem Val,a monster feed on the Jedi and the Sith.
Qyzen Fess,the fearless hunter,you should spend more time to get his trust.Once you are friends to them,they would sacrifice everything to protect you.

Saturday, December 3, 2011

Information on Sith Inquisitor,companion&Crew Skills

Wielding either a Lightsaber with lightning-sharp attacks,or Force Lightning,Sith Inquisitor strikes an amazing picture unleashing the fatal energy.On the other hand,Sith Inquisitor tends to be a healer in the ally.Channeling the Force energy,they are able to drain the life from their enemies and use it to feed themselves and their allies.The story of they starts from the planet of Korriban as a slave. Fury-Class Imperial Interceptor is their Class Ship.There are a wide range of their their performance as ranged DPS/Healer or melee DPS/Tank.On the second stage,the Assassin bears the asemblance of the Imperial Agent.So you can really experience a lot of exciting part and find out what kind you like best.

Because Companions and Crew Skills weigh a lot in the game,we specially pick this part out and put it detailed.No matter if want to use Companions or not in the battle during the "serious"part on the condition of max level,still Crew Skills will supply you with resources and powerful items to enhance your combat prowess.On the other hand,Crew Skills rely on Companions to function.

Skills of the crew, we are limited to a craft skill, and two 2 Gathering or Mission skills.

For a Inquisitor, Artifice seems to be the best Crafting natural options. Will force users to a show (as opposed to exclusive skills), and as Inquisitors, we would like artifacts to enhance our military power and lightsaber crystals, increase melee (Assassin). In addition, Khem VAL we get the highest bonus to all other classes between the wrist, Empire and the Republican Party, which gives us an advantage, it is difficult not to use.

As the wrist on the archaeological material, which means that co-Khem VAL (15 a show) and Talos Drellik (+5 archaeological crit).

In addition, Synthweaving is an interesting craftsmanship, force the user to create a suit of armor. Therefore, it may be more interesting than the Warlock Assassin. As Synthweaving also need to archeology, which means, I mean match Ahsoka Drellik Ashara.

The third skill will depend on the first two options. If you go to a show, then we can take benefit from the Ashara diplomacy as a very 10 third prize. If you go to Synthweaving, then perhaps both bio-analytical or investigative use Xalek Khem bonus (because Drellik the two methods with archaeological occupation).

The best overall crew skills course seems to be:

Wrist: Khem VAL (15)
Archaeology: Talos Drellik (5 crit)
Foreign: Ashara Zavros (10)

There are three things that bothered me in this setting:

1) We get a huge boost to a show Khem, but we only Drellik archaeological average. This means that we will not be completely self-sufficient, will have to buy things on the market, to promote a show of our production? I can see how this may seriously affect the profits.

2) The Foreign been told to bring light | dark side of the point, it becomes a risk Ashara, is clearly more light guide (fall of the Jedi for the Sith casserole is very strange fellow, if you ask me, but the company may think it will BioWare make better drama). Therefore, this will create the possibility of Ashara, in fact, resolve the light side of the diplomatic mission, to bring us unnecessary LS points, rather than welcome to DS point? Or, maybe we can give her specific instructions not to take action hypocrisy, shoes, it is appropriate to the Sith?

3) If the partner is engaged in the development, does this mean we can not consider the task, he and us? Less important to play a high-level business course, but I still want to use in leveling my companions, it would be a shame if their best (aha aha Khem Val) will take up the task with the crew. I think if necessary, but it does not have Khem, I believe that we can level Xalek a predator into a DPS warlock tank.

Nevertheless, it still seems to be the best way with the SI.