Saturday, December 3, 2011

Information on Sith Inquisitor,companion&Crew Skills

Wielding either a Lightsaber with lightning-sharp attacks,or Force Lightning,Sith Inquisitor strikes an amazing picture unleashing the fatal energy.On the other hand,Sith Inquisitor tends to be a healer in the ally.Channeling the Force energy,they are able to drain the life from their enemies and use it to feed themselves and their allies.The story of they starts from the planet of Korriban as a slave. Fury-Class Imperial Interceptor is their Class Ship.There are a wide range of their their performance as ranged DPS/Healer or melee DPS/Tank.On the second stage,the Assassin bears the asemblance of the Imperial Agent.So you can really experience a lot of exciting part and find out what kind you like best.

Because Companions and Crew Skills weigh a lot in the game,we specially pick this part out and put it detailed.No matter if want to use Companions or not in the battle during the "serious"part on the condition of max level,still Crew Skills will supply you with resources and powerful items to enhance your combat prowess.On the other hand,Crew Skills rely on Companions to function.

Skills of the crew, we are limited to a craft skill, and two 2 Gathering or Mission skills.

For a Inquisitor, Artifice seems to be the best Crafting natural options. Will force users to a show (as opposed to exclusive skills), and as Inquisitors, we would like artifacts to enhance our military power and lightsaber crystals, increase melee (Assassin). In addition, Khem VAL we get the highest bonus to all other classes between the wrist, Empire and the Republican Party, which gives us an advantage, it is difficult not to use.

As the wrist on the archaeological material, which means that co-Khem VAL (15 a show) and Talos Drellik (+5 archaeological crit).

In addition, Synthweaving is an interesting craftsmanship, force the user to create a suit of armor. Therefore, it may be more interesting than the Warlock Assassin. As Synthweaving also need to archeology, which means, I mean match Ahsoka Drellik Ashara.

The third skill will depend on the first two options. If you go to a show, then we can take benefit from the Ashara diplomacy as a very 10 third prize. If you go to Synthweaving, then perhaps both bio-analytical or investigative use Xalek Khem bonus (because Drellik the two methods with archaeological occupation).

The best overall crew skills course seems to be:

Wrist: Khem VAL (15)
Archaeology: Talos Drellik (5 crit)
Foreign: Ashara Zavros (10)

There are three things that bothered me in this setting:

1) We get a huge boost to a show Khem, but we only Drellik archaeological average. This means that we will not be completely self-sufficient, will have to buy things on the market, to promote a show of our production? I can see how this may seriously affect the profits.

2) The Foreign been told to bring light | dark side of the point, it becomes a risk Ashara, is clearly more light guide (fall of the Jedi for the Sith casserole is very strange fellow, if you ask me, but the company may think it will BioWare make better drama). Therefore, this will create the possibility of Ashara, in fact, resolve the light side of the diplomatic mission, to bring us unnecessary LS points, rather than welcome to DS point? Or, maybe we can give her specific instructions not to take action hypocrisy, shoes, it is appropriate to the Sith?

3) If the partner is engaged in the development, does this mean we can not consider the task, he and us? Less important to play a high-level business course, but I still want to use in leveling my companions, it would be a shame if their best (aha aha Khem Val) will take up the task with the crew. I think if necessary, but it does not have Khem, I believe that we can level Xalek a predator into a DPS warlock tank.

Nevertheless, it still seems to be the best way with the SI.

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