Friday, December 16, 2011

The Flashpoints in the classes of SWTOR

If you belong to a united ally,you should try the flashpoints as they will offer you the most chanllenging and most powerful rewards.They differentiate between the Sith and Republic.It can be tried again and again until you are satisfied with your performance.
 advanced classes
Sith Warrior==>Juggernaut .
Go further with the use of Force.
stops at nothing,specialize in heavy hits.Uses the power of the Force to increase the Warrior's survivability in battle.Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.
Sith Warrior==>Marauder
Have a deep research of the lightsaber use.
Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.


Bounty Hunter==>Powertech
Go further with the defensive tactics.
The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to take down enemies of all sizes.Further boosts the Powertech's defensive technology, allowing him to soak up attacks.
The latest technology makes the Powertech a versatile fighter against any enemy.
Bounty Hunter==>Mercenary
Take the initiative with the skills of heal and restore.


Sith Inquisitor==>Assassin
Specialize in the defensive techniques and the wielding of Force.
If you are the one who is declined to play the skill players,you should try it.With the wisdom not the wielding of heavy armons.As you can see,this class is good at the use of Force,so it is better to keep the distance when the battle is begin.
Sith Inquisitor==>Sorcerer
the use of lightning and dark force to maintain the energy of allies.
If you are to form a guild to do the flashpoints,then your team can not leave out the position of the Sorcerer.As they are the one who will keep all the players safe and sound.

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Imperial Agent==>Operative
good at ambushing and poison use and poison removal
i can only say that they are good at the assasin and not for the charging.When someone is really be poisoned,they maybe come into use.
Imperial Agent==>Sniper
self defense and sharpshooters
the right choice for the assasin.when in the guild,the allies should cover him up.If he kills the most important one in the opposite,then half of the task is done.


Jedi Knight==>Guardian
the conbination of the offensive and defensive.
A really perfect class for who want to play the heavy weapons and contribute to the ally.
Jedi Knight==>Sentinel
two lightsabers,more focus of offensive
You can never find a better charger than Sentinel.With the use of two Lgihtsabers,they will clear a way for your team

Trooper==>Vanguard
focus on the melee fight and the use of the explosives and grenades.
Great association for the loot or the flashpoints.
Trooper==>Commando
charging with massive assault cannons,in favor of those who love the use of heavy weapons.Leave no route of retreat.

Jedi Consular==>Sage
lightsaber,the highlight of healing and defensive skills.
The requisitive part for the guild and the flashpoints part.
Jedi Consular==>Shadow
focus on the melee and Force combat.double-bladed Lightsaber.
The combination of the warrior and the healer.


Smuggler==>Gunslinger
good at long-range combat with two blasters at once.
Smuggler==>Scoundrel
specialize in the healing of allies and the stealth

Tuesday, December 13, 2011

the prospect of the seo for the swtor credits

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Friday, December 9, 2011

the progression of sith inquisitor

As you progress in Star Wars: The Old Republic, your character abilities and new skills, F, st AMPLIFIER their weapons and armor erg learn coins everywhere feared throughout the galaxy, as for me, sort? from? Dark Side of. Force? and F? ability to manipulate people around them know within the empire, how to look at, to where in the presence of a Sith Inquisitor Star Wars Credits. Some acolytes who completed the tests use their new powers to the mental St? Strength in devastating attacks and lightning channel. Other command of the force to its enemies, both in conversation? Chen and uschen on the battlefield to t.
History of the Sith Empire is full of political machinations and the dark secrets, cornerstone of the Sith Inquisitor. The work? Sorting hidden in every corner in the dark G? Lengths of the empire, and the survival of h? Hangs from a single feral cunning and a willingness to manipulate and defeat their enemies and allies alike? En. Experiments with the M? Want Inquisitor prohibits not only survive in this unforgiving environment, but to take over and make Autorit? 
Independent of the m-dependent? Resembled some altar where the rigorous tests to become Sith Inquisitors to be successful. Intended to reach only the altar of success, but the Sith are often on the lookout for them. Thanks to their manipulative genius inquisitors SWTOR Credits are adept at exploiting both their enemies and their allies for their own pers? Personal Interests. Channel this energy force, are the inquisitors in a position to lead the life drain from their enemies and use it in order to ren themselves and their allies?. Although their Rvielf skills? Still images and numerous, the Sith Inquisitor most of their R? Ability, the energy of the fuel channel, so that they feared a sight to see on the battlefield. gushing sparks of lightning with fingertips to explode to the inquisitors and wrap their enemies in tendrils of pure force energy. Because Inquisitors can bet on the group in the flash? Turn exert to bend, to destroy their enemies, it has their signature. Those who knew the feeling of the inquisitor Force Lightning and survived more Rücksto? ELECTRICITY crackling? t. Ma? Sort
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Wednesday, December 7, 2011

Jedi Consular VS Imperial Agent

In “Choose Your Side,” do you have a clear comparison between the cunning precision of the Imperial Agent, and the Force mastery of the Jedi Consular?

According to the official poll,the Jedi consular enjoys more popularity,but it do not show that Jedi Consular is more superior.

Jedi Consular wields dual-bladed Lightsaber.But they would like to get negotiations to have the problems done.Do not forget that Jedi code There is no emotion;there is peace.There is no ignorance;there is knowledge.There is no passion;there is serenity.There is no death;there is the Force.With the unrival knowledge of investigation,they love to explore and investigate.They are good at self-defence.This is profession suitable for a wide range.They are strong healers for the ally,the defence dealer for himself,or just purely damage dealer.Jedi Consular is definitely the perfect leader of the Republic.Deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

As a healer,the basic skills of Jedi Consular-Revive,can be used to revover the incapaciated player or companion.Meditation can restore the health and force of the Jedi Consular themselves.But this skill can not be used during combat.The skills focus more on the slowing the movement of enemy to get the advantage.Telekinetic Throw will slow the movment speed by 50%.And this skill could be leveled up to Rank 2.Project (Rank 2)Throws debris at target dealing moderate kinetic damage. Standard and weak targets are additionally stunned for 3 seconds.

Imperial Agents,the fancy of the class is stealing information,assassin,doing dirty work for the Sith Empire.There are much exciting part of this class,like the terrorist bombing,combat.They win just because their preparation.Obviously,they are good at ambush.Imperial Agents are the secret weapon of the Sith Empire.As the master of the arts of infiltration, seduction, and assassination,they could never been more careful.A slip could mean fatal catastroph.
Most of the skills should be under cover,for example,Snipe,Rifle shot that deals high damage. Only usable in cover. (Only when in cover) and Laze Target Designates a target, increasing all damage to the target by 80%. Must be in cover to use. Lasts 30 seconds. (Only when in cover).

Choose your side

At the time of 7th,December 2011,according to the Surveys and Polls conducted by the offical site,18,518 people,making up of 41.00% of the total choose to give allegiance to The Galactic Republic.While 21,313 players constituting 47.19% show their loyalty to the Sith Empire.And the rest taking part in the poll about 5,331 of 11.80% have not decide yet.
If you have not decide yet,you are not alone.We would like to guide you around and give you some tips.
Players who have chosen their side may give some inspiration to you maybe.
Sith Inquisitor     7,386     19.09%
Jedi Knight         5,433     14.05%
Jedi Consular         5,266     13.61%
Sith Warrior         5,137     13.28%
Bounty Hunter         5,066     13.10%
Trooper         3,766     9.74%
Smuggler         3,370     8.71%
Imperial Agent         3,258     8.42%

Then we would like to give you some general description which may help you.

Jedi Consular, Force mastery.Jedi Consular specialize in exploring and investigating.It is a perfect profession for a wide range of players.As the self-defensive,Jedi Consular owns the unrival knowledge of investigating.This class can be strong healer,defense master and damage dealer.

Imperial Agent,cunning precision.The fancy of the class is stealing the useful information,assasin and do the dirty work for the Sith Empire.But it involves a lot of exciting part like the terrorist bombing,combat.Obviously,they are good at ambush.They win because thier preparation.

Sith Inquisitor,a healer expertize in Force energy.Wielding either a Lightsaber with lightning-sharp attacks,or Force Lightning,Sith Inquisitor strikes an amazing picture unleashing the fatal energy.On the other hand,Sith Inquisitor tends to be a healer in the ally.Channeling the Force energy,they are able to drain the life from their enemies and use it to feed themselves and their allies.

Jedi Knight,Peace Guardian.Force is not their first choice for problem solving.Jedi Knight,always cherish the dream of of peace.They are the artist of the lightsaber tactics actually.A perfect combination of the weapon and the art is gracefully wielded by them.

Sith Warrior,Leader and fighter.Sith Warrior is a born leader in any standard,he get both the fear and eternal loyalty into his followers and allies.Sith Warrior has the boldness as the Trooper but he owns the unstoppable force o darkness.The emotions of fear,anger,and hatred from the deep inside make him an brutal foe.A lot of determination and commitment was poured to their goals and opponents.

Bounty hunter,flexible and challeging.The Bounty hunter and the Smuggler are the bounty seeker respectively in both sides.But of course,they have differences.To remain competitive,the Bounty hunter spares no expense on the gear and always have to prove their value in the battle.

Tooper,heroic commomer.They take the burden of defensing the Republic from the Jedi.Tooper is regarded as the defense of the republic.The will to fight,the brave souls both make him the rather advanced fighting force in the galaxy.It is thier guts rather than their gear that makes them tough and outstanding.

Smuggler,Bounty seeker with principle.They are not doing everything just for money.They despise the act for doing evil things especially the service for Sith Empire.Freedom is their propriority.

Monday, December 5, 2011

The Allegiances to the Galactic Republic,The Jedi Order

There is no emotion;there is peace.
There is no ignorance;there is knowledge.
There is no passion;there is serenity.
There is no death;there is the Force.
-the Jedi Code

The Jedi are the guardian for the Galactic Republic for over two thousand years and enjoy the respect until the signing of the Coruscant.The Trooper come on the stage to take the protection tasks.But the Jedi not recluse,they just back to the hometown to prepare for the coming back.
The outstanding representatives of the Jedi order is the Jedi Knight and Jedi Consular.
Jedi Knight has make an impression of valiant,determined,guardian of peace on people's mind.There is Jedi Knight,there is hope in dark times.There is no doubt about their allegiances and ability as their service for the Republic for over two thousand years.They managed to find the balance point of the body and mind.They can wield the lightsabers gracefully.They are tusted and respectable allies to the friends,but eyesore to the foes.If you are in a normal mind,you should not challenge a seasoned Jedi Knight provided you have the skills and technology and confidence to defeat them.Jedi Knight is a soldier,but he promotes and enjoy the peace and meditation.
Jedi Consular the warrior in battle,the leader in the diplomacy.Their visionary enables them to find the perfect time.The time for battle or diplomacy.Their eager heart for the wisdom makes them really dangerous.One more step may lead to the darkness and the use of power for personal ambitious.If the Jedi Knight can be regarded as the Soldier,then the Jedi Consular are the General who are valiant in the battle and foresight in the decision.If the Republic is to win,there can not afford to lose the participation of the Jedi Consular.Their dual-bladed Lightsabers cut the way through the enemy.If there is enemy for the Consular,then it is the dedication to search for the paths that are better left untraveled.

Sunday, December 4, 2011

The importance of companions for the SWTOR

Even heroes need friends. Whatever epic journeys they may undertake, heroes always find they need allies to join in their adventures and help achieve their goals. This is why companions have been a traditional part of Star Wars since the very beginning and why they've been an important element in all the BioWare RPGs. Unsurprisingly, Companion Characters also play a critical role in Star Wars: The Old Republic.
They are just more than the pets.They can be leveled up and have more efficiency.They can be more powerful if he shows enough affection for you.When they get hurts,you do care.It would be really hard to do everything yourself in the limitless universe.The tasks can be distributed to the companions,even you are not in the starships.They can gather the information you need,do the basic tasks and so on.
What's more importantly,you should learn to use the companion to distract the attack.Let the companion charge and get the focus of the attack,you can attack at a range if you are the class who are specialize in the long distance attack.
You have the right to make your companions unique.The tire and skin color and face features all can be changed as you like.The companions have emotions.You should learn to buy gifts to gain the affection toward you.They have dark secrets,too.If the relationship between you and your companions not addressed well,it can be a disaster.They can betray you.So you should learn to love your companions like friends.
We would like to give a few general impressions to some companions.
Vette,the slave born and survive the difficult times.She is a naught girl and good at broke in the forbidden places.
T7-01 is a data slicing expert droid.It is always ready to take the risk to protect their allies.
Bowdaar would be a perfect companion to fight.He is regarded as the unbeatable and can even math the Jedi.Born as a slave but has the strong willing to survive.
Kaliyo Djannis is a dangerous companion.You can never be more cautious despite her great skills in battle.
Tanno Vik,a talented,unstoppable destroyer.When you make him your companion,you should bear one thing in mind that he is not disciplined.
Mako,the born cyber experts.When you wield the crew skills,she is the perfect person for the cyber related.
Khem Val,a monster feed on the Jedi and the Sith.
Qyzen Fess,the fearless hunter,you should spend more time to get his trust.Once you are friends to them,they would sacrifice everything to protect you.

Starting Abilities for the Sith inquisitor

There are four kinds of starting abilities for the Sith inquisitor.They are Lightning Drain,Seethe,Saber Strike,Shock.
Lightning Drain offers rather high-energy injuries effects to the target and at the mean time they can restore Force over the duration of the effect.What's more,it can also slow down the drain 50% of the target's movement speed and stuns the enemy weak and standards.A lot of players love to wield this skill.
Seethe can be used when you are not prepared enough.It can be used to pause and get more time to prepare for the comng fight,at the mean time the health and force can be restored.Damage causes the effect to end earlier than you could figure out.However,it can not be used during the combat.
Saber Strike Deals 100% weapon damage spread across a flurry of three melee attacks.The targets around can be compelled to fall far away.
Shock Shocks the target with high energy damage.

Saturday, December 3, 2011

Information on Sith Inquisitor,companion&Crew Skills

Wielding either a Lightsaber with lightning-sharp attacks,or Force Lightning,Sith Inquisitor strikes an amazing picture unleashing the fatal energy.On the other hand,Sith Inquisitor tends to be a healer in the ally.Channeling the Force energy,they are able to drain the life from their enemies and use it to feed themselves and their allies.The story of they starts from the planet of Korriban as a slave. Fury-Class Imperial Interceptor is their Class Ship.There are a wide range of their their performance as ranged DPS/Healer or melee DPS/Tank.On the second stage,the Assassin bears the asemblance of the Imperial Agent.So you can really experience a lot of exciting part and find out what kind you like best.

Because Companions and Crew Skills weigh a lot in the game,we specially pick this part out and put it detailed.No matter if want to use Companions or not in the battle during the "serious"part on the condition of max level,still Crew Skills will supply you with resources and powerful items to enhance your combat prowess.On the other hand,Crew Skills rely on Companions to function.

Skills of the crew, we are limited to a craft skill, and two 2 Gathering or Mission skills.

For a Inquisitor, Artifice seems to be the best Crafting natural options. Will force users to a show (as opposed to exclusive skills), and as Inquisitors, we would like artifacts to enhance our military power and lightsaber crystals, increase melee (Assassin). In addition, Khem VAL we get the highest bonus to all other classes between the wrist, Empire and the Republican Party, which gives us an advantage, it is difficult not to use.

As the wrist on the archaeological material, which means that co-Khem VAL (15 a show) and Talos Drellik (+5 archaeological crit).

In addition, Synthweaving is an interesting craftsmanship, force the user to create a suit of armor. Therefore, it may be more interesting than the Warlock Assassin. As Synthweaving also need to archeology, which means, I mean match Ahsoka Drellik Ashara.

The third skill will depend on the first two options. If you go to a show, then we can take benefit from the Ashara diplomacy as a very 10 third prize. If you go to Synthweaving, then perhaps both bio-analytical or investigative use Xalek Khem bonus (because Drellik the two methods with archaeological occupation).

The best overall crew skills course seems to be:

Wrist: Khem VAL (15)
Archaeology: Talos Drellik (5 crit)
Foreign: Ashara Zavros (10)

There are three things that bothered me in this setting:

1) We get a huge boost to a show Khem, but we only Drellik archaeological average. This means that we will not be completely self-sufficient, will have to buy things on the market, to promote a show of our production? I can see how this may seriously affect the profits.

2) The Foreign been told to bring light | dark side of the point, it becomes a risk Ashara, is clearly more light guide (fall of the Jedi for the Sith casserole is very strange fellow, if you ask me, but the company may think it will BioWare make better drama). Therefore, this will create the possibility of Ashara, in fact, resolve the light side of the diplomatic mission, to bring us unnecessary LS points, rather than welcome to DS point? Or, maybe we can give her specific instructions not to take action hypocrisy, shoes, it is appropriate to the Sith?

3) If the partner is engaged in the development, does this mean we can not consider the task, he and us? Less important to play a high-level business course, but I still want to use in leveling my companions, it would be a shame if their best (aha aha Khem Val) will take up the task with the crew. I think if necessary, but it does not have Khem, I believe that we can level Xalek a predator into a DPS warlock tank.

Nevertheless, it still seems to be the best way with the SI.

General Analysis of SWTOR Classes

If you still have not decide yet which class to play,you are not alone.Actually a lot of player are still wondering.
According to the survey conducted by the official site,some suppose,they gonna do all classes since every class has its own storyline.A proportion of players choose the Republic just because they want play good guys.And a large number of people are waiting for others to choose,so they can fill in.
To make your decision easier,we have analyzed the SWTOR Classes just for your sake.
Force seeker.If you would like the force-sensitive classes,then you would be recommended the Jedi Consulars and Sith Inquisitors.Both of them are the force heavy classes.
Hero seeker.Tooper is regarded as the defense of the republic.The will to fight,the brave souls both make him the rather advanced ighting force in the galaxy.It is thier guts rather than their gear that makes them tough and outstanding.
Bounty driven seeker.The Bounty hunter and the Smuggler are the bounty seeker respectively in both sides.But of course,they have differences.To remain competitive,the Bounty hunter spares no expense on the gear and always have to prove their value in the battle.The only reason keeps the smuggler on the side of the Rupublic is the freedom.They are the lucky seeker.
Leadership seeker.Sith Warrior is a born leader in any standard,he get both the fear and eternal loyalty into his followers and allies.Sith Warrior has the boldness as the Trooper but he owns the unstoppable force o darkness.The emotions of fear,anger,and hatred from the deep inside make him an brutal foe.A lot of determination and commitment was poured to their goals and opponents.
Peace Guardian seeker.Jedi Knight,always cherish the dream of of peace.They are the artist of the lightsaber tactics actually.A perfect combination of the weapon and the art is gracefully wielded by them.
Scheme Plotter seeker.Imperial Agent possess the varied disguises and stealth enhanced bttle-gear.They are the secret weapon of the Empire.However they depending heavily on the state-of-the-art gear to perform well.Always keep alert.Only small mistakes can incur the catastrophy.

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