Friday, March 22, 2013

No new Monster Abilities or Map increase in Diablo 3 Patch 1.0.8


no new monster abilities or increases to map size in Patch 1.0.8

Blizzard will adjust purgatory difficulty of the first, the second, the four acts of the monster density in the 1.08 patch, in order to provide more and better farm route. But now it seems that the change is only for the number and density of the monster, and not expand the scope of the map or add new monster skills.


I have seen the players asked the monster density of 1.08 patch adjust in many posts will be accompanied by the expansion of the scope of the map or add monster skills, I want to be clear here. We are currently only for purgatory difficulty the First, Second, monster number and density of the four acts of balance. For now, do not include adding new monster skills or increase the scope of the map.

Blizzard will be in this weekend, landing a strong the Pax East game show before we reported the PS3 version of Diablo 3, will also announce a mysterious project, according to them "a little something".

Strong this weekend, we will be landing in Boston organized by Pax East Game Show!

Then, we will demo the PlayStation3 on Diablo 3, re-design and operation make it look great on the PS3. At the same time, we will announce a development in the small things. If you dare to interest, in Australia Standard Time Saturday 1:00 am to open the live channel PAX.

Monday, March 11, 2013

Pay Tribute to Diablo 3 Follower Scoundrel

Of Houlin Deng follow me earn more gold, the money enough to bribe King of Hong Kong Governor to bail his brother, but he did not leave the Kou Mark quietly said to me, why Sipilailian a rewarding thieves continue Follow us? I told him:

"Do not attempt to speculate on other people's hearts, you will always do not know what he was thinking."


However, why Linden will continue to follow me? I am also very strange that we continue down away to face the devil of hell, Nine Lives!

Until the depth the Arreat of nuclear, living in hell which we repelled wave after wave of demons, finally win glimmer of respite, Linden was exhausted asked me: "If I have been to help you to hit Hell devil, I can do back good, right? "I stared at his face, and found that he was tired, his smile is to squeeze out, I said:" That would not necessarily "you ... will not be serious, right? "

"Lyndon, you always been a good person."

So Linden continue with me embark on the journey, until we kill to heaven! Defeated the root of all evil, the mortals only for the money, still have the courage to face Diaz has the ability to destroy the High Heavens burro, a seemingly bohemian rogue, made even the angels will be ashamed of things, the original justice and honor, not of Kou Ma mouth, Lyndon, you taught me a lot ...

After all, we are standing on the Light dome, I found Linden, and this way I earn coins all to him:

"Lyndon, I brought a gift to you, although I know that you have enough money, but these coins, enough to get you to pay off debt, living life was carefree and your brother."

Lyndon: "You ... to me good." "Really? How do you?" I see Linden canthus Tears. Linden: "Heaven rain." Linden, paradise never rains. "Linden:" now ... "

Is not it? That being the case, Linden, then look for a place where no one hiding to avoid the rain! ...

- Sincerely, salute to the noblest of thieves!

Monday, March 4, 2013

Why Diablo 3 Becomes Boring



Monster Vaillant is self-adjusting by hand, why also four difficulty the same story car four times? But also numerical designers do it?

This freedom is in fact false freedom. Ideal difficulty curve ought to be like Diablo 3 difficulty from level 1-60 as which numerical designers work should be completed, how can a simple push to the user but also smug?

If you maintain the user to the viscous to rely on the level of the pinnacle, indeed I admit it did, then how to ensure that the latter part of the old and new user base which is equivalent to more than one best equipment attribute split it? (100 pinnacle = 300 main properties +100 two times attribute +200 body +300 gold find magic find) I even sympathize proposed pinnacle level designer, because of the endless upgrade to restrict the user level, and then rely on the experience of the amount of days to enhance thereby this design to achieve the purpose of extended playtime usually exists only in the Millennium mainstream game design and the new millennium, after the Korea game design.

As a top game designers in Europe and the United States, so this move children is tantamount to self-degradation and self-certificate incompetence. In particular, I was impressed following the end of May last year, this is user questions and answers recorded:

Mood: What makes me Diablo 3 like this?

Players: I want to hide the full level experience bar, so can it take up screen space vacated

Tert-B: Our UI is not modular, so if they want these pixels to toss neat old nose have to charge harder. The now father there are a lot of events to be busy.

Original post link

Looking back today, the real reason is glaringly obvious, they are in the end what busy ah, the original premeditated ...

Fixes the content can not be corrected attitude, I fully understand the difficulties to engage in these expedient, the overwhelming majority of the user base as early as in the designer is willing to run so dry, do not do so would run the light. Is no way to approach.

Then for people to stay, to overcome the problem of the difficulty curve, Diablo III will fun together?

, So we may not randomness Speaking from the biggest selling point of the Diablo.

II discussion about randomness

Randomness, which is the Diablo developers has consistently claimed that the selling point. From the random dungeons, random monsters skill sets to the most well-known random affixes system, which has been considered to be a glorious tradition of the Diablo series.

The author here is not Tucao d3 pseudo-random map and has not been seriously tested random monster skills (Huang Ama, do you remember the year Blasted tower the frozen fast imprisonment invincible Minions knife Lord?), Which some want to discuss the equipment that is most loved by the masses random affixes.

Randomness is a design looks beautiful from the the affixes combination to word infix numerical, a large number of combinations so that you almost can not find two exactly the same equipment. The truth is, however, very serious polarization of affixes, the same items on an anti-injury affixes and crit affixes simply. Useful affixes only the main attributes, four attack, physical, full anti. Other affixes are more or less playing the soy sauce. The vast majority of equipment under the premise of polarization have become garbage, while a small number of the best there may With the a patch sideline Qindie (see 1.03 change IAS), which also is known as "pain too, the harvest too little "feel the true source. Affixes design done by averaging or affixes and special build with that feeling would be greatly reduced. Imagine a 20,000 ball back affixes, or a x% life transformed into attack force of affixes, it makes you feel when you get a very enhance panel equipment: "This piece of equipment is not suitable for me", rather than "This piece of equipment is garbage."