If you belong to a united ally,you should try the flashpoints as they will offer you the most chanllenging and most powerful rewards.They differentiate between the Sith and Republic.It can be tried again and again until you are satisfied with your performance.
advanced classes
Sith Warrior==>Juggernaut .
Go further with the use of Force.
stops at nothing,specialize in heavy hits.Uses the power of the Force to increase the Warrior's survivability in battle.Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.
Sith Warrior==>Marauder
Have a deep research of the lightsaber use.
Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.
Bounty Hunter==>Powertech
Go further with the defensive tactics.
The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to take down enemies of all sizes.Further boosts the Powertech's defensive technology, allowing him to soak up attacks.
The latest technology makes the Powertech a versatile fighter against any enemy.
Bounty Hunter==>Mercenary
Take the initiative with the skills of heal and restore.
Sith Inquisitor==>Assassin
Specialize in the defensive techniques and the wielding of Force.
If you are the one who is declined to play the skill players,you should try it.With the wisdom not the wielding of heavy armons.As you can see,this class is good at the use of Force,so it is better to keep the distance when the battle is begin.
Sith Inquisitor==>Sorcerer
the use of lightning and dark force to maintain the energy of allies.
If you are to form a guild to do the flashpoints,then your team can not leave out the position of the Sorcerer.As they are the one who will keep all the players safe and sound.
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Imperial Agent==>Operative
good at ambushing and poison use and poison removal
i can only say that they are good at the assasin and not for the charging.When someone is really be poisoned,they maybe come into use.
Imperial Agent==>Sniper
self defense and sharpshooters
the right choice for the assasin.when in the guild,the allies should cover him up.If he kills the most important one in the opposite,then half of the task is done.
Jedi Knight==>Guardian
the conbination of the offensive and defensive.
A really perfect class for who want to play the heavy weapons and contribute to the ally.
Jedi Knight==>Sentinel
two lightsabers,more focus of offensive
You can never find a better charger than Sentinel.With the use of two Lgihtsabers,they will clear a way for your team
Trooper==>Vanguard
focus on the melee fight and the use of the explosives and grenades.
Great association for the loot or the flashpoints.
Trooper==>Commando
charging with massive assault cannons,in favor of those who love the use of heavy weapons.Leave no route of retreat.
Jedi Consular==>Sage
lightsaber,the highlight of healing and defensive skills.
The requisitive part for the guild and the flashpoints part.
Jedi Consular==>Shadow
focus on the melee and Force combat.double-bladed Lightsaber.
The combination of the warrior and the healer.
Smuggler==>Gunslinger
good at long-range combat with two blasters at once.
Smuggler==>Scoundrel
specialize in the healing of allies and the stealth
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